Session 9: Naptime
(This is a placeholder so I can catch up to where we actually are.)
Weakened by Con drain and Str disease, the party holes up in the stirge room and rests, rests, rests. Various things approach the door, including a rat swarm which the lizardwoman wards off with her Flaming Sphere and a kobold raiding party that flees after seeing the size of the warrior and cleric. They decide to wander back to the West and find large rooms with pillars. After
playing(aka
beating up) an ogre who lives in one of the chambers, he offers to let them pass unharmed and they accept. They share their knowledge of the dungeon and the politics of this region, filling in things that they didn't learn from the orcs back in Session 3. They stay here for the night, but keep a guard in case their host changes his mind.
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