Session 22: Curses, Traps Again!
Characters: Everyone!
Day 27, continued
The three conscious members of our intrepid party bar the doors in the Dire Wolf den and go to sleep. During the middle watch, Tex hears footsteps outside the door to the west. He sneaks up to the door and prepares to attack if they try to enter but whoever or whatever is outside passes by, turns east, and is soon out of hearing range.
Day 28
Everyone feels much stronger after their ordeal with the Wolves. Tthardas even seems to be finally throwing off that nagging disease from the rats. The clerics use many spells to heal up the party over the next hour or so, and soon everyone is up and raring to kill something.
Using their gigantic map, they see that they missed a room off of the room where they found the map. A few steps later, Tex proceeds to check the door for traps. Unfortunately he was so preoccupied with the lock that he didn't notice the goo on the doorknob, and was once again poisoned. The clerics quickly clean off the poison with their herbal remedies. While Tex's hand is now a deep purple color no real damage was done.
Opening the door, they discover a small library, complete with desk, bookshelves, and a glint of light from under a chair. "Dave" Detects Magic and sees that the silver brooch hiding under the desk is magical. He grabs it and is engulfed in flames from a trap left by the celestials. The entire party is cooked a bit, but the books in the room are quite toasted. Orrin's Create Water spells manage to save enough of the materials to learn that they were journals about what various demonic prisoners were doing on certain days.
Taking the melted lump of silver that used to be a brooch, they trudge back to the rooms near the Dire Wolf den. The first room they try has a gigantic pit in it separating them from the corpse of a bugbear and a sword stuck in the floor. With Arren bracing a rope tied around his waist, Tex climbs across the walls to the sword. He sets down, takes a step towards the sword, and jumps back as a pit opens underneath him! He quickly disables the trap and (after getting another length of rope) heads down to retrieve it. Without too much trouble, he also grabs the magical greataxe from the bugbear corpse and gets back to the party.
Next up is a room with nine intricately carved columns that have been ruined by goblin and bugbear graffiti and a floor full of trash. Orrin, Arren, and Tex head in to check things out while the others remain outside. Tex digs through the stuff on the floor and manages to find a beat up gold ring; Orrin and Arren look at the various columns and keep an eye on things.
They then proceed to an oddly-shaped room to the northeast. Inside they find that it's been packed full of vines. In the center of the room is a pedestal with a gem resting on top and runes around its base. Detecting Magic and carefully moving the vines, the spellcasters discover that there's divine abjuration magic on all of the walls and the pedestal and some strange arcane magic on certain walls. After investigating for a bit and finding out the gem is worth some good money, Tex decides to do the ol' Indiana Jones trick with a bag of coins and the gem. The rest of the party clears out, and Tex does his thing...setting off the Glyphs on the pedestal and taking some acid damage.
Now that they know what they're dealing with, Tex attempts to disable the magical trap. He notices a small stud on the pedestal that could be a button, but is covered in dirt and gunk. After clearing it out with one of his tools, he pushes the button and the glyphs dim. The gem is theirs!
Checking the map, Tthardas and "Dave" can see that there should be a door leading out of this room, but there wasn't a door in the right spot. They search for and find a secret door, narrowly avoiding the acid of the glyphs on the walls. "Dave" uses his shiny new spell Knock to pop open the door. Tex grabs the door and takes some more damage from the glyphs, but at least now the party can leave the room.
Around, over, up, and the magic-users' eyes open wide as they see a room with mossy walls and 30 wands! Tthardas casts Detect Magic and is momentarily stunned by the brightness of the room. He grabs for the nearest wand and is thrown to the floor, his thoughts muddled. "Galen" picks up the wand and nothing happens, so he proceeds to collect 'em all. On the sixth wand he's suddenly thrown to the floor as well. Orrin goes to check on him as the mists of time once again interrupt their adventure for another week...