Session 6
(This is a placeholder so I can catch up to where we actually are.)
The party rests up for two
daysto recover from the mold and disease stat drains. Then they head out and in the traditional fashion set off some traps. (Poor Odie had a run of bad Search and Disable rolls.) After wandering some hallways for a while they find a very wide corridor. Deciding that discretion was best, they zipped across into another corridor. Some more wandering and even more bad trap-related rolls leaves three party members Held. The end of the night was upbeat as they find a pair of Lizardfolk and, after some parley, decide to join forces.
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