Session 17: Armory, Take 2
(This is a placeholder so I can catch up to where we actually are.)
They heal up and head back into the armory. After setting off the trap one more time (poor Tex couldn't make a disarm roll to save his life) they disable the trap and search the room, taking a magic javelin and some masterwork items. Past the armory, they find a connection back into the orc area.
Filling in the map north of the orc area, Tex sneaks into a room with "a chest and an orc." He tells the rest of the group, and they decide to Leroy Jenkins the orc. They decidedly kill the corpse, multiple times. Trying the chest, they set off the trap before finding out there's nothing inside.
With nothing more to find here, they head back to the secret door and head north. Here they run into the south end of the Darkmantle lair, and the first group ravages the party. (Tex, Arren, and Zay are all knocked out.) They seal the doors and hole up here.
During the night there's a tremor, but nothing bad happens.
Day 22
In the morning, they heal up. After an extensive search of the room, they find some gems as well.
Continuing to the north, they open the door into the next room. Tex is attacked almost immediately, but with quick reactions the group gets back into their room and shuts the door. A few spells later, they open the door and head in. Unfortunately for them, the monsters can see in the dark and aren't fooled by their hiding. They fight a horrendous battle with the darkmantles from this room and (after a round or two) the next room to the north, but are eventually victorious.
(This fight ran so long that we stopped for the night before healing up.)


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